The World of Warcraft's primary character system is called Talents. The players have the option to customize their character using various abilities.
This guide will explain the way Shadow Priest talents work, and the most effective Shadow Priest talent build builds for Patch 9.1 Chains of Domination or Shadowlands Season 2. We will also cover special content like Raids as well as Mythic+. We will also go over the most effective applications of each skill so that you can pick the best one for your needs.
It is not necessary to fight to alter your abilities.
The selection of talents can affect the rotation. There are explanations of all possible rotations on our Shadow Priest page.
The Best Shadowlands Shadow Priest Talents
Looking for a quick Shadow Priest build? This is it! If you're seeking something more specific, like raiding or Mythicand dungeons, look at the other builds listed below.
Level 15: Fortress of the Mind/Death and Madness for Dungeons
Level 25: Body and Soul
Level 30: Twist of Fate/ Misery or Searing Nightmare to stack damage.
Level 35: Psychic Horror
Level 40: Auspicious Spirits
Level 45: Void Torrent or Mindbender for dungeons
Level 50: Hungering Void
Shadowlands Overview of Shadow Priest Talent
Shadow Priest Talent Level 1 Shadow Priest Talent (Level 15).
Fortress of the Mind Mind Flay, Mind Blast and Fortress of the Mind Mind Flay cause 10 times more damage and generate 20 percent more insaneness.
Death and Madness Death and Madness: If a target gets killed within six seconds of playing Shadow Word Death, its cooldown is reset and you can get 40 Insanity within 4 seconds.
Unfurling Darkness: If you cast a Vampiric touch, the subsequent Vampiric touch will be instantaneous and cause immediate damage.
Based on the circumstances depending on the situation, all three abilities are able to be utilized. Fortress of the Mind can be utilized in settings which don't need Mind Sear. Death and Madness is a excellent choice for dungeons because it lets you make use of the Shadow Word: Death more easily and increases your Insanity quite some. Unfurling Darkness, an instant casting component which makes it much easier to strike multiple targets, is extremely beneficial in pvp situations.
Shadow Priest Talent Level 2. (Level 25).
The body and soul Power of Casting: Shield provides a target with an increase of 40% in speed for 3 minutes.
San'layn Lowers Vampiric Embrace's cooldown to 45 seconds, and boosts its healing by 25 percent
Intangibility reduces the cooldown of Dispersion, and it allows it to heal the player up to 50 percent of their maximum health.
This row is mostly an option for players to choose. While Body and Soul can provide an increase in speed for you or your friend when you need it The healing provided by the Vampiric Embrace through San'layn is very noticeable in small groups or even by yourself. Intangibility is a possibility when you don't need an increase in speed often or have a more extended personal cooling time.
Shadow Priest Talent Level 3 Shadow Priest Talent (Level 30).
Twist of Fate: You get 10 percent more healing and damage after you've damaged a target with less than 35% Health for eight seconds
Misery Casting Vampiric Touch also works with Shadow Word Pain. (Note: Vampiric Touch only gives you the insane, not the four additional types of Shadow Word Pain.
Searing Nightmare is available only when you are channeling Mind Sear. Searing Nightmare instantly inflicts damage of 75% and also applies Shadow Word to Pain to all enemies. It can cause twice the damage to enemies that already are already using Shadow Word: Pain. It will cost 30 insane.
In any given scenario the three talents listed in this row could be utilized. Twist Of Fate is best employed when you're capable of influencing the time while not losing too many GCDs to apply dots. Misery is a better choice to spread AoE, and Searing Nightmare for big stacks. Searing Nightmare works best in the dungeons because it comes with an easy goal limitation of 20 enemies. It's not something you'll encounter when you are doing huge draws in a specific area of the dungeon. This ability is extremely useful when raiding, especially if there are always new adds that appear and need to be taken care of when they are stacked against the boss. Misery is a bit ahead of Twist of Fate in single-target fights. This means that you will not lose any time if you want to play it safe.
Shadow Priest Talent Level 4 Shadow Priest Talent (Level 35).
The Last Word: The Cooldown for Silence has been lowered to 15 seconds.
Mind Bomb Inflicts the target's mind by releasing Mind Bomb Inflicts the target's mind with Mind Bomb. It is exploding for 5 seconds and the target dies within two seconds.
30 seconds cooling off
Psychic Horror Inflicts Terrible Pain on Target and stuns them for just 4 seconds
45 Second cooling off
The next row is the responsibility of the player. Last Word as well as Psychic Horror both have significant use. The former allows you to participate in an interrupting rotation, and the latter allows you to stun an add or player at a critical moment in time. Mind Bomb's disorientation Mind Bomb is a soft stun that can be caused by the changes in damage thresholds.
Shadow Priest Talent, Level 5 (Level 40).
Lucky Spirits: Your shadowy Apparitions cause 25 percent more damage and cause 2 insaneness
The range of your Vampiric Touch is located within 40 meters of your psychic Link Mind Blast targets. The majority of the damage is caused to them.
Shadow Crash Sends an elongated bolt of Shadow energy to the target and causes shadowy damage to all targets that are within the area of impact.
Produces 15 insaneness
30 second timer
Three abilities are feasible. Auspicious spirits can be utilized to direct your target's to deal damage. Additionally, you can make use of the additional Insanity to get an extended time to use Poison. Psychic Link is a talent that is able to damage every target equally, yet it can still do a tiny amount of damage to your primary victim. While Shadow Crash is technically superior to Auspicious Spirits it's still difficult to apply. It can also lose value if it fails to hit any targets. Simmed assumes that it will be able to hit all targets. Therefore, take these numbers with a grain of salt. Psychic Link can provide DPS which is comparable to other options, however it doesn't have any negative synergy when it is incorporated into Searing Nightmare.
Shadow Priest Talent Level 6, Tier 6. (Level 45).
Damnation can apply Shadow Word the following: Pain Vampiric Touch, Damnation and the Devouring The Plague is immediately absorbed by the target.
Mindbender summons Mindbender to attack the target for 15 seconds
Each attack results in 5 insane attacks
60 seconds cooling off
Void Torrent Send a torrent of that voids energy towards the intended target, causing (300 percent Spell power) Shadow Damage over 4 seconds. During the duration of the spell, 60 insanity is created.
Void Torrent is our only Nuke that targets our single. It also gives us Insanity for the duration of. Damnation is an efficient method to put your DoTs on targets and gives you complete mastery of Shadow weaving. Mindbender is a great choice in situations where other abilities aren't effective. It can be utilized in dungeons, in which Mindbender is able to use the spell Searing Nightmare and then forget about it. Shadowflame Prism is also utilized in conjunction with Mindbender.
Shadow Priest Talent, Tier 7 (Level 50).
Ancient Madness Entering Voidform raises your chance of hitting the target by 30% for 15 seconds and decreases by 2% each second.
Hungering Void The subsequent and second Void Bolts that hit the same target will cause 25 percent more damage, and will cause it to take 15 percent more damage until Void Bolt is cast on another area. Voidform's duration also increases by one second. Void Bolt can strike twice.
Surrender to Madness: You instantly apply Void Eruption on the desired target. Your ability to generate Insanity will give you an additional 100% of Insanity as you move for the remaining 25 seconds. Surrender to Madness will not cause death to the target in the event that it's not completed within the time limit of 25 minutes.
Cooldown time for 90 seconds
This is the most significant change row we've implemented in Shadowlands. Three options are available available: Surrender to Madness, Ancient Madness, and Hungering Void. Surrender to Madness is best utilized when you're capable of surviving and benefit the most from its buff. The default ability is excellent and can be utilized in raids and dungeons. While Ancient Madness offers a good initial burst, it soon diminishes in effectiveness due to the increase in Voidform time that is provided by Surrender to Madness as well as Hungering Void.
War Mode for Shadow Priest
War Mode is a World PvP mode. To switch to War Mode in Stormwind and Orgrimmar You can now get access to PvP abilities in the world of nature. Additionally, you can enjoy extra bonuses, such as higher reward for World quests as well as an additional 10% of experience. The drawback to this is that you'll always be in combat mode. But the benefits exceed the risk.
Be aware that not all abilities can give you the highest Shadow Priest performance. These are the best options to consider for outdoor content when the mode is active. These are the top choices for PvE games, but they might not be the identical to the ones you are using when fighting other players.
In light of the PvP scenario against you, War Mode bonuses can be increased to 30 percent. Additionally, you can switch off War Mode at any resting location, including smaller towns or inns. This lets you remove yourself from undesirable situations when needed.
Shadow Priest PvP Talents that are specific to Shadow Priests
Driven to Madness Despite the fact that Voidform isn't actively in use Being attacked can reduce the time to cool down by 3 second duration.
Mind Trauma Mind Flares Mind Flares that are fully channeled allow you to take 3% of the havete of the target for 20 minutes. One target will only be taken away from 12 percent. It is possible to stack the cards up to eight times.
The Greater Fade Fade increases your movement speed by half , and causes most spells and attacks to go unnoticed. It lasts for four seconds.
Psyfiend summons Psyfiends who have 10 health for 12 seconds in front of you to strike the target using Psyflay
Thoughtsteal lets you take an enemy's spell, and then disable it for the duration of 20 seconds.
Void Origins Void Eruption is now able to be cast immediately
Void Shield 30% of the damage you cause on yourself is replenished by the Power Word you use: Shield
Void Shift You can switch your health percentages to the raider or group that is currently under attack. If less than 25%, it increases the lower percentage of health to 25%.
Improved Mass Dispel extends the time that your devouring Plague's duration by 6 seconds
What Warmode Talents Should You Choose?
War Mode can only be only used for open world content (i.e. This skill setup can be utilized to speed up the process of the process of leveling as well as world quests.
This BiS has a better mass dispel, and a longer-lasting plague's, as well as the same mechanism that ignites.
Void Origins- Void Eruption has a lower casting time, however this allows you to be more mobile, while giving out DPS.
Greater Fade - Allows you to draw more mobs before breaking them up by exploding them twice.
It is generally possible to take any combination you want however Void Origins is recommended for greater mobility and speed.
The guides we provide for Shadow Priest guides are updated frequently with updated information from simulations in game and logs. Click on the View Changelog button at the top of the page to see our latest changelog. For additional Shadow Priest guides on Patch 9.1 Chains of Domination or Shadowlands Season 2, please go to the Navigation Bar and our list of Related guides below the Table of Contents.
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